Work Begins on Visual Equipment
We've started looking at how the models are going to work in terms of equipping items and manipulating the visuals. Theres quite a few things to think about here, since we're doing this in a bit of a non standard way.
The way you appear is actually controlled by 2 factors for equipment:
-The actual piece of equipment, to determine the type of cosmetic to display
-The Cosmetic you've selected for that category.
So for example If you equipped an Axe, it would show your axe cosmetic, if you wear a Heavy Torso item, it will show your Heavy Torso cosmetic.
More to come soon!